Back to games
Quickdraw!
"3, 2, 1, DRAW!" - Take on your friends and family with this grab as many points as you can point and shoot!

Game Creator The Travelling Tabletop





Objective
In Quickdraw, each player uses three pucks to score as many points as possible by landing pucks in various scoring zones. However, there’s a twist: players may choose to flick black pucks using their non-dominant hand for double points—and now, both players will “draw” at the same time. You can even earn a bonus by knocking your opponent’s puck off the table!
The setup
- Players & Positioning
- Two (or more) players face each other around a table or designated playing area.
- Mark a “shooting line” or “starting position” from which players will flick their pucks.
- Pucks
- Each player has 3 pucks per round. They may choose any combination of:
- Plain Pucks (flicked with dominant hand, standard scoring)
- Black Pucks (flicked with non-dominant hand, double the scoring value)
- Example: A player can choose 2 plain + 1 black, or 3 black, etc.
- Each player has 3 pucks per round. They may choose any combination of:
- Scoring Zone
- Cup in the Center: Landing a plain puck in or on the cup = 5 points. Black puck doubles to 10 points.
- Goal Cards: Place two flat cards (one on each side of the cup). Landing a puck on a goal card = 3 points (double to 6 if black).
- Skittles: Place two skittles on each side of the table, for a total of four. Each skittle knocked over = 1 point (double to 2 if black).
Gameplay:
- Round Start
- Each player lines up their 3 chosen pucks behind their shooting line.
- A chosen player (or spectator) calls out a countdown: “3… 2… 1… Draw!”
- Both players flick one puck at the same time on the word “Draw!”
- Simultaneous Flicks
- Players repeat this “countdown and flick” process for each of their 3 pucks.
- Keep track of which puck is being used—plain (dominant hand) or black (offhand).
- Scoring Points
- Standard Zones: When a plain puck lands in a scoring zone, record the listed points.
- Black Pucks (Double Points): If a black puck lands in a scoring zone, double its point value.
- Off-Table Bonus: If your flicked puck strikes an opponent’s puck and causes it to go off the table or out of bounds, you gain +10 points.
- Note: The opponent’s puck is removed from play, and they score 0 for that puck.
- Invalid Flicks
- If a puck goes off the table without scoring or striking an opponent’s puck, no points are awarded.
- If it doesn’t knock over a skittle or doesn’t land on a goal card/cup, no points are awarded.
- Round End
- After each player has flicked all 3 pucks (3 simultaneous countdowns), sum up the points scored from each flick.
- If you’re playing multiple rounds, gather the pucks, reset any knocked-over skittles, and begin the next round with the same or new puck choices.
Winning:
- Single-Round Showdown
- In a single-round format, the player with the highest total points after 3 simultaneous flicks is declared the Quickdraw Champion.
- Sudden Death (Tie): If there’s a tie, each tied player takes one black puck. Flick simultaneously on “Draw!”—highest scoring shot wins outright.
- Multi-Round Format
- If playing multiple rounds (e.g., best of 3 or best of 5), keep a cumulative total across rounds.
- After all rounds, the highest total score wins.
Additional rules
- Puck Retakes (Mulligans)
- Depending on skill level, allow 1 mulligan per game on a black puck. This lets you redo a flick if it misses the table entirely. Use sparingly to keep the game challenging.
- Team Quickdraw
- For 4 or more players, form two teams. Teammates flick simultaneously against opponents. Combine team scores to determine the winner.
- Obstacle Course
- Add small barriers or blocks around the scoring zones to increase difficulty for advanced players.